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When new levels are loaded the Hull and Level/Set menus are re-created from scratch. This would leave dangling pointers in
nanogui::Screen
(mDragWidget
andmFocusPath
). The "best" fix would probably be to replace allWidget
pointers withshared_ptr<Widget>
. But this is a quick fix that gets the job done.I also added
/dbg rload X
which will load a new level every X seconds. This was useful for recreating this bug but also might be useful for discovering other random level-load issues in the future so I left it in.